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Unit 1: Kinematics

Motion in Two or Three Dimensions

Split two-dimensional motion into independent components, solve projectile problems with the 1D equations, and handle nonuniform acceleration by calculus.

Topic 1.5 · 7 min read

Roll a ball off a table and, at the same instant, drop a second ball from the same height. The rolled ball lands farther away, yet the two hit the floor together. Its sideways motion did nothing to its fall, and that independence is what makes motion in a plane solvable: you treat it as two one-dimensional problems that share a clock.

Split the motion into components

Write the position as r⃗(t)=x(t) i^+y(t) j^\vec{r}(t) = x(t)\,\hat{i} + y(t)\,\hat{j} (add z(t) k^z(t)\,\hat{k} in three dimensions). Differentiating a vector differentiates each component, so

v⃗=dxdt i^+dydt j^,a⃗=dvxdt i^+dvydt j^.\vec{v} = \frac{dx}{dt}\,\hat{i} + \frac{dy}{dt}\,\hat{j}, \qquad \vec{a} = \frac{dv_x}{dt}\,\hat{i} + \frac{dv_y}{dt}\,\hat{j}.

Nothing in the xx equations involves yy, and nothing in the yy equations involves xx. So every tool from topics 1.2 and 1.3 (derivatives, integrals, graphs, and the constant-acceleration equations when they apply) works on each axis by itself. The only thing the two axes share is the time tt, which is how you pass information between them: find the time from one axis, use it in the other.

The two components need not behave alike. A toy boat crossing a pool might have a constant vx=3.0 m/sv_x = 3.0\ \text{m/s} while a motor gives it vy=(1.2 m/s3) t2v_y = (1.2\ \text{m/s}^3)\,t^2. Then ax=0a_x = 0 and ay=(2.4 m/s3) ta_y = (2.4\ \text{m/s}^3)\,t: one component has no acceleration and the other has an acceleration that changes with time. Each is still a 1D problem; the second just needs calculus rather than the constant-acceleration equations.

When the components are found, recombine them as in topic 1.1: speed ∣v⃗∣=vx2+vy2|\vec{v}| = \sqrt{v_x^2 + v_y^2} and direction tan⁡−1(vyvx)\tan^{-1}\left(\frac{v_y}{v_x}\right), with the quadrant read from the signs.

Perpendicular motions are independent

Changing the motion along one axis leaves the perpendicular motion alone. A puck sliding east on frictionless ice at 3.0 m/s3.0\ \text{m/s} that gets a quick kick due north picks up a north component of velocity, but its east component stays 3.0 m/s3.0\ \text{m/s}, because nothing acted along the east-west line. In Unit 2 this becomes a statement about forces: a force along yy produces acceleration only along yy.

The strobe picture below shows the opening experiment. Every 0.10 s0.10\ \text{s}, the launched ball and the dropped ball are at the same height, because both start with vy=0v_y = 0 and have the same ay=−ga_y = -g. The launched ball's horizontal spacing is even, since nothing changes its vxv_x.

A strobe picture with x in meters from 0 to about 1.8 and y in meters from 0 to 1.25. Filled dots show a ball launched horizontally at 3.0 m/s from the top of a 1.25 m table at x = 0, every 0.10 s: at (0, 1.25), (0.3, 1.20), (0.6, 1.05), (0.9, 0.80), (1.2, 0.45) and (1.5, 0) m, along a dashed downward-curving path. Open dots show a ball dropped from rest at the same instant, just behind the table edge at x = -0.25 m, at heights 1.25, 1.20, 1.05, 0.80, 0.45 and 0 m. Thin horizontal lines join each pair, showing the two balls are always at the same height.

Projectile motion

A projectile is an object moving under gravity alone, with air resistance negligible. It is the special case with zero acceleration along one axis and a constant, nonzero acceleration along the perpendicular one. With +x+x horizontal and +y+y up, and a launch at speed v0v_0 at angle θ\theta above the horizontal:

The path is a parabola. Solve the xx equation for t=xv0cos⁡θt = \frac{x}{v_0\cos\theta} (launch from the origin) and substitute into yy:

y=(tan⁡θ) x−g2v02cos⁡2θ x2.y = (\tan\theta)\,x - \frac{g}{2v_0^2\cos^2\theta}\,x^2.

That is a downward-opening parabola in xx. The shape depends on aya_y being constant; if the vertical acceleration varies, the path is a different curve.

At the top, the velocity is horizontal, not zero. The peak is where vy=0v_y = 0, at t=v0sin⁡θgt = \frac{v_0\sin\theta}{g}. The horizontal component v0cos⁡θv_0\cos\theta is unchanged, so the speed at the top is v0cos⁡θv_0\cos\theta, the minimum speed of the flight. The acceleration there is still gg downward.

Range on level ground. If the projectile lands at its launch height, set y=0y = 0: t(v0sin⁡θ−12gt)=0t\left(v_0\sin\theta - \frac{1}{2}gt\right) = 0, so the flight time is t=2v0sin⁡θgt = \frac{2v_0\sin\theta}{g}. The horizontal distance covered is

R=(v0cos⁡θ) 2v0sin⁡θg=v02sin⁡2θg.R = (v_0\cos\theta)\,\frac{2v_0\sin\theta}{g} = \frac{v_0^2\sin 2\theta}{g}.

The range is largest when sin⁡2θ=1\sin 2\theta = 1, at θ=45∘\theta = 45^\circ, and two angles adding to 90∘90^\circ (such as 30∘30^\circ and 60∘60^\circ) give equal ranges. This formula is only for equal launch and landing heights. On a hill, off a cliff, or at a wall, go back to the component equations.

The velocity graphs make the same story visible: vxv_x against tt is a horizontal line, and vyv_y against tt is a straight line of slope −g-g that crosses zero at the peak. AP Physics C: Mechanics asks for quantitative work in two dimensions only; a third dimension adds a zz equation that behaves the same way.

Worked examples

Worked exampleExample 1: rolling off a table

A ball rolls off the edge of a 1.25 m1.25\ \text{m} high table at 3.0 m/s3.0\ \text{m/s}. Use g=10 m/s2g = 10\ \text{m/s}^2. (a) How long is it in the air? (b) How far from the table's edge does it land? (c) Find its velocity just before it lands.

Show solution

Origin on the floor below the edge, +y+y up. The launch is horizontal, so vx0=3.0 m/sv_{x0} = 3.0\ \text{m/s} and vy0=0v_{y0} = 0.

(a) The time comes from the vertical motion alone, which is a drop from rest:

0=1.25−12(10)t2⇒t=2(1.25)10=0.50 s.0 = 1.25 - \tfrac{1}{2}(10)t^2 \quad\Rightarrow\quad t = \sqrt{\frac{2(1.25)}{10}} = 0.50\ \text{s}.

(b) Horizontally the velocity is constant, so x=(3.0 m/s)(0.50 s)=1.5 mx = (3.0\ \text{m/s})(0.50\ \text{s}) = 1.5\ \text{m}.

(c) vxv_x is still 3.0 m/s3.0\ \text{m/s}; vy=0−(10)(0.50)=−5.0 m/sv_y = 0 - (10)(0.50) = -5.0\ \text{m/s}. Recombine:

∣v⃗∣=3.02+5.02=5.83 m/s,tan⁡−1(5.03.0)=59.0∘ below the horizontal.|\vec{v}| = \sqrt{3.0^2 + 5.0^2} = 5.83\ \text{m/s}, \qquad \tan^{-1}\left(\frac{5.0}{3.0}\right) = 59.0^\circ \text{ below the horizontal}.

Rolling it faster would land it farther away in the same 0.50 s0.50\ \text{s}, since the fall time depends only on the height and gg.

Worked exampleExample 2: a kick toward a wall

A ball is kicked from the ground with initial velocity components 20 m/s20\ \text{m/s} horizontal and 15 m/s15\ \text{m/s} upward, toward a tall wall 36 m36\ \text{m} away. Use g=10 m/s2g = 10\ \text{m/s}^2. (a) At what height does it hit the wall? (b) Is it rising or falling when it hits? (c) What is the highest point of its path, and does it reach it before the wall?

Show solution

(a) The horizontal motion gives the time to reach the wall: t=36 m20 m/s=1.8 st = \frac{36\ \text{m}}{20\ \text{m/s}} = 1.8\ \text{s}. Use it in the vertical equation:

y=(15)(1.8)−12(10)(1.8)2=27−16.2=10.8 m.y = (15)(1.8) - \tfrac{1}{2}(10)(1.8)^2 = 27 - 16.2 = 10.8\ \text{m}.

(b) vy=15−(10)(1.8)=−3.0 m/sv_y = 15 - (10)(1.8) = -3.0\ \text{m/s}. Negative means falling.

(c) At the peak vy=0v_y = 0: t=1510=1.5 st = \frac{15}{10} = 1.5\ \text{s}, before the 1.8 s1.8\ \text{s} arrival. The peak height comes from the time-free equation, 0=152−2(10) ymax⁡0 = 15^2 - 2(10)\,y_{\max}, so ymax⁡=11.25 my_{\max} = 11.25\ \text{m}, at x=(20)(1.5)=30 mx = (20)(1.5) = 30\ \text{m}. The level-ground range formula would say nothing useful here, because the ball never returns to the ground before the wall.

Worked exampleExample 3: a drone with nonuniform acceleration (free-response style)

A drone takes off from the origin. Its position is

x(t)=(6.0 m/s) t,y(t)=(1.5 m/s2) t2−(0.25 m/s3) t3,x(t) = (6.0\ \text{m/s})\,t, \qquad y(t) = (1.5\ \text{m/s}^2)\,t^2 - (0.25\ \text{m/s}^3)\,t^3,

with xx horizontal and yy vertical.

(a) Derive expressions for the drone's velocity and acceleration components. (b) At what time is the drone moving horizontally (for t>0t > 0), and where is it then? (c) Find the drone's speed, its direction of motion, and its acceleration at t=2.0 st = 2.0\ \text{s}. (d) A student says the drone's path is a parabola, like a projectile's. Evaluate the claim.

Show solution

(a) Differentiate each component separately:

vx=6.0 m/s,vy=3.0t−0.75t2  (m/s),ax=0,ay=3.0−1.5t  (m/s2).v_x = 6.0\ \text{m/s}, \quad v_y = 3.0t - 0.75t^2\ \ \text{(m/s)}, \qquad a_x = 0, \quad a_y = 3.0 - 1.5t\ \ \text{(m/s}^2).

The xx motion has no acceleration at all, while aya_y changes with time, so the two components behave differently.

(b) Moving horizontally means vy=0v_y = 0 with vx≠0v_x \ne 0: t(3.0−0.75t)=0t(3.0 - 0.75t) = 0 gives t=4.0 st = 4.0\ \text{s}. Then x=24 mx = 24\ \text{m} and y=(1.5)(16)−(0.25)(64)=24−16=8.0 my = (1.5)(16) - (0.25)(64) = 24 - 16 = 8.0\ \text{m}. Since vyv_y goes from positive to negative there, this is the highest point.

(c) At t=2.0 st = 2.0\ \text{s}: vx=6.0 m/sv_x = 6.0\ \text{m/s} and vy=6.0−3.0=3.0 m/sv_y = 6.0 - 3.0 = 3.0\ \text{m/s}, so the speed is 6.02+3.02=6.71 m/s\sqrt{6.0^2 + 3.0^2} = 6.71\ \text{m/s}, directed tan⁡−1(3.06.0)=26.6∘\tan^{-1}\left(\frac{3.0}{6.0}\right) = 26.6^\circ above the horizontal. The acceleration is ax=0a_x = 0 and ay=3.0−3.0=0a_y = 3.0 - 3.0 = 0: at that instant the drone is not accelerating at all, even though it is moving at 6.71 m/s6.71\ \text{m/s}.

(d) The claim is false. A projectile's path is a parabola because aya_y is constant, which makes yy quadratic in tt while xx is linear in tt. Here aya_y varies, so yy is a cubic in tt; substituting t=x6.0t = \frac{x}{6.0} makes yy a cubic in xx, not a parabola. The component method still works, but the projectile equations do not.

Where students lose points

On the exam

Projectile questions are solved component by component, and graders look for the split: the horizontal equation with constant velocity, the vertical one with ay=−ga_y = -g (use g=10 m/s2g = 10\ \text{m/s}^2 unless told otherwise), and the time carried from one to the other. Expect launches from a height, landings on a raised surface, and requests to sketch vxv_x and vyv_y against time or to decide which of two launches stays up longer (the one with the larger vy0v_{y0}, when both start and land at the same heights). When a position or velocity is given as a function of time, the question is testing calculus on each component, not projectile formulas.

Check yourself

  1. Question 1

    A ball is launched at an angle above level ground and air resistance is negligible. At the highest point of its path, which is true?

    1. A

      Its velocity and its acceleration are both zero.

    2. B

      Its velocity is zero and its acceleration is gg downward.

    3. C

      Its velocity is horizontal and its acceleration is zero.

    4. D

      Its velocity is horizontal and its acceleration is gg downward.

    Show answer

    D

    Only vyv_y is zero at the top; vxv_x never changes, so the velocity is horizontal and nonzero. The acceleration is gg downward for the entire flight. Choice C confuses zero vertical velocity with zero acceleration; if the acceleration were zero, the ball would keep moving horizontally at that height.

  2. Question 2

    Two balls are launched from level ground at the same speed, one at 30∘30^\circ and one at 60∘60^\circ above the horizontal, and land on the same level ground. Which statement is correct?

    1. A

      They land at the same distance, and the 60∘60^\circ ball is in the air about 1.731.73 times as long.

    2. B

      They land at the same distance and are in the air for equal times.

    3. C

      The 60∘60^\circ ball lands twice as far away.

    4. D

      The 30∘30^\circ ball lands farther away and is in the air longer.

    Show answer

    A

    R=v02sin⁡2θgR = \frac{v_0^2\sin 2\theta}{g} and sin⁡60∘=sin⁡120∘\sin 60^\circ = \sin 120^\circ, so the ranges match. Choice B gets the times wrong: flight time is 2v0sin⁡θg\frac{2v_0\sin\theta}{g}, which depends only on the vertical component, and sin⁡60∘sin⁡30∘=1.73\frac{\sin 60^\circ}{\sin 30^\circ} = 1.73, so the 60∘60^\circ ball stays up 1.731.73 times as long. The ranges still match because that longer flight is paired with a smaller horizontal component, v0cos⁡60∘v_0\cos 60^\circ instead of v0cos⁡30∘v_0\cos 30^\circ.

  3. Question 3

    For a ball thrown over level ground, the graph of vxv_x against tt is a horizontal line at 4.0 m/s4.0\ \text{m/s}, and the graph of vyv_y against tt is a straight line from +12 m/s+12\ \text{m/s} at t=0t = 0 to −12 m/s-12\ \text{m/s} at t=2.4 st = 2.4\ \text{s}, when it lands. Find the acceleration, the horizontal distance traveled and the maximum height.

    Show answer

    Acceleration 10 m/s210\ \text{m/s}^2 downward; horizontal distance 9.6 m9.6\ \text{m}; maximum height 7.2 m7.2\ \text{m}.

    The slope of the vyv_y graph is −12−122.4=−10 m/s2\frac{-12 - 12}{2.4} = -10\ \text{m/s}^2, and the vxv_x graph's slope is zero. The area under the vxv_x graph is (4.0)(2.4)=9.6 m(4.0)(2.4) = 9.6\ \text{m}. The maximum height is the area under the vyv_y graph up to where it crosses zero at 1.2 s1.2\ \text{s}: 12(1.2)(12)=7.2 m\frac{1}{2}(1.2)(12) = 7.2\ \text{m}.

  4. Question 4

    A puck slides east at 3.0 m/s3.0\ \text{m/s} on frictionless ice. A quick kick directed due north gives it a north velocity component of 4.0 m/s4.0\ \text{m/s}. Just after the kick, what are its east velocity component and its speed?

    1. A

      00 and 4.0 m/s4.0\ \text{m/s}

    2. B

      3.0 m/s3.0\ \text{m/s} and 5.0 m/s5.0\ \text{m/s}

    3. C

      3.0 m/s3.0\ \text{m/s} and 7.0 m/s7.0\ \text{m/s}

    4. D

      1.8 m/s1.8\ \text{m/s} and 4.4 m/s4.4\ \text{m/s}

    Show answer

    B

    The kick acts only along the north-south line, so the east component is unchanged at 3.0 m/s3.0\ \text{m/s}. The speed combines perpendicular components: 3.02+4.02=5.0 m/s\sqrt{3.0^2 + 4.0^2} = 5.0\ \text{m/s}. Choice C adds the components as plain numbers.

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